﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WorldOnFire
{
    public class CRandom : Random
    {
        public float NextFloat()
        {
            return (float)this.NextDouble();
        }

        public float NextFloat(float _fMinimum, float _fMaximum)
        {
            return (_fMaximum - _fMinimum) * (float)this.NextDouble() + _fMinimum;
        }
    }
}
